Game CharacterOntology (GCO) - A vocabulary for extracting and describing game character information from fansites

Research & Innovation

Creating video games that are market competent costs in time, effort and resources which often cannot be afforded by small-medium enterprises, especially by independent game development studios. As most of the tasks involved in developing games are labour and creativity intensive, our vision is to reduce software development effort and enhance design creativity by automatically generating novel and semantically-enriched content for games from Web sources. In particular, this paper presents a vocabulary that defines detailed properties used for describing video game characters information extracted from sources such as fansites to create game character models. These character models could then be reused or merged to create new unconventional game characters.

Speakers: